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  1. Contents
  2. 5 Computing with Register Machines
  3. 5.2 A Register-Machine Simulator
  4. 5.2.4 Monitoring Machine Performance
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5.2 A Register-Machine Simulator

5.2.4 Monitoring Machine Performance

Exercises:

  • 5.14 . The number of pushes and the maximum stack depth required to compute n!
  • 5.15 . Instruction counting
  • 5.16 . Instruction tracing
  • 5.17 . Labels print
  • 5.18 . Traced registers
  • 5.19 . A breakpoint feature

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