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Contents
5 Computing with Register Machines
5.2 A Register-Machine Simulator
5.2.4 Monitoring Machine Performance
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5.2 A Register-Machine Simulator
5.2.4 Monitoring Machine Performance
Exercises:
5.14 . The number of pushes and the maximum stack depth required to compute n!
5.15 . Instruction counting
5.16 . Instruction tracing
5.17 . Labels print
5.18 . Traced registers
5.19 . A breakpoint feature
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