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  1. Contents
  2. 3 Modularity, Objects, and State
  3. 3.4 Concurrency: Time Is of the Essence
  4. 3.4.2 Mechanisms for Controlling Concurrency
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3.4 Concurrency: Time Is of the Essence

3.4.2 Mechanisms for Controlling Concurrency

Exercises:

  • 3.39 . Remaining possibilities
  • 3.40 . All possible values of x
  • 3.41 . Serialized make-account
  • 3.42 . Make-account changing
  • 3.43 . Timing diagrams
  • 3.44 . The problem of transferring an amount from one account to another
  • 3.45 . Redefine accounts
  • 3.46 . Draw a timing diagram
  • 3.47 . Implementations of semaphores
  • 3.48 . Serialized-exchange with the deadlock-avoidance method
  • 3.49 . Scenario where the deadlock-avoidance mechanism does not work

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